As players guide Carrion’s creature through myriad subterranean mazes, they’ll unlock new powers, such as turning invisible, firing a blot of webbing (handy for reaching levers and stunning humans), the ability to bash through wood barriers and more. These barriers can be breached it just takes a little evolution. Its growth and lessening in size gift it certain abilities as the game progresses, but its movement isn’t hampered in the slightest there’s no crevice or height it can’t reach – provided a gate or barrier doesn’t exist in the way. When one considers how many monsters in games, films, TV shows and books seem to be based on human structure (one head, two arms, two legs, an upright hominid torso, maybe a couple of other appendages), Carrion’s beast feels like a breath of fresh air.īeginning as what looks like a little red squid, the monster evolves over time to a mass of tendrils, teeth and eyes. The appearance of the creature at the centre of Carrion is probably the best place to start in any review of this game, because it’s as refreshing as it is disturbing. Well, if spaghetti had eyes, mouths and (amongst other things) the ability to rip a human being in half. That one-liner pulled off Twitter is a decent summation of Phobia Game Studio’s side-scrolling adventure, but it doesn’t really dig to the heart of Carrion, a game in which players control a nightmarish monster that resembles a moving plate of spaghetti. “Have you ever seen that John Carpenter film, ‘The Thing’? Well it’s ‘The Thing’ except you play as The Thing!”
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